This interactive card game helps students in grades 6 through 12 learn to stop and think about their actions; consider the consequences of their behavior; and ultimately make better personal choices.
Contains 75 real-life situation cards that explore six areas that are challenging for teens: alcohol and drugs; family issues; managing anger, time, and money; peer relations; personal health and responsibility; and rules and laws. Students learn that carefully considering consequences typically yields the best and most positive outcomes. Includes a leader’s guide.
This card game is designed to help adolescents practice making choices, taking actions, and reviewing consequences. It covers non-emergency situations that occur in day-to-day experiences in relationships, at school, at work, at parties, etc. Students learn that there is a degree of risk in any choice they make.
During the game, players choose and read aloud situation cards. They are asked to respond to three questions:
What would I most likely do (in real life)?
What is most likely to happen if I do this?
Would my action result in a positive or negative outcome?
The game emphasizes the skill of pausing, considering outcomes, and then taking an educated (or well thought out) course of action of what they think is the best choice.