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NEW
Social Smarts
(matching game) ISBN 978-1-88826-899-9 Item 8517, $29.95
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Social Smarts helps all children improve their social relations
and communication skills. It is especially helpful for children who tend to
misread social cues, including those who have been diagnosed with Aspergers
Syndrome or are at any other position on the Autism Spectrum. Social skills
and communication are two of the five dimensions measured by the AQ
(Autism Spectrum Quotient) assessment instrument (Baron-Cohen et al 2001).
Social Smarts offers players a fun way to learn about the thought choices
they have when communicating with friends, parents, and teachers. It is
helpful for young people to understand that they are in control of their
thinking and to see and hear the difference between Smart Thinking and
Not-So-Smart Thinking. Smart Thinking promotes positive communication
and understanding of the social rules that encourage positive relationships.
The game uses specific concrete examples to promote flexible thinking and
discourage rigid thinking.
Although some children naturally have better social and communication
skills than others, all children can improve their skills in these areas.
Social Smarts is a matching game where players turn over cards to match the
name of the Thinker (a fictitious student) with a matching Thought. Bonus
Cards ask players to discuss the consequences of putting the thought into
action or to relate the thought to their own experiences.
There are multiple levels of play in order to make the game fun and
challenging for players in grades 2-6 (or older for special needs students).
Facilitators have options of (1) using the Bonus Cards, (2) varying the number
of cards put out to match, and (3) replacing the cards as they are matched
and taken off the playing area.
Learning Objectives
Players will:
- understand better the differences between appropriate and inappropriate
social thought and communication by comparing and contrasting the
examples in the game;
- learn pro-social thought and communication skills by modeling the
positive examples in the game;
- contrast the specific examples in the game with their own thoughts and
behaviors, and discuss ways to improve their skills;
- improve their level of comfort in a variety of social situations, and
- improve their social skills both in reacting to others and initiating their
own communications.
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Related products:
The Emotional Intelligence Game (game)
Feelings Detective (game)
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