
|
NEW
The Emotional Intelligence Game
(game) ISBN: 978-1-93694-701-3 Item 8515, $39.95
Add
to Shopping Cart
Emotional intelligence is the ability to handle one's own emotions and to
read and respond to others' emotions in ways that create positive
relationships. Interestingly, research tells us that emotional intelligence may
have more to do with life success than cognitive intelligence or academic
performance. Mental health professionals agree that it is a
protective/resiliency factor against depression, anxiety, anti-social behaviors
and drug/alcohol dependence. Although some children seem naturally adept
at handling their emotions and getting along with others, ALL children can
learn these skills!
The Emotional Intelligence Game is an entertaining and engaging game
that reflects the five areas of emotional intelligence:
- Self-awareness—the ability to recognize one's own
emotions, thoughts
and values, as well as the ability to recognize the impact of those emotions,
thoughts and values
- Mood management—the ability to regulate emotions
and lessen internal
conflict in order to adapt to changing circumstances
- Self-motivation—the ability to utilize emotions to
achieve goals
- Empathy—the ability to read, understand, and respond
appropriately to
others' emotions
- Relationship skills—the ability to listen to and support
others, to manage
conflict, and to communicate and cooperate with others
There are two versions of the game and corresponding sets of rules,
competitive and cooperative. In the competitive version, each player is given
a card with an image of a brain on it. The brain is divided into five areas
corresponding to the five Emotional Intelligence areas outlined above. Each
brain card has room for the application of round tokens. Players answer
questions and win tokens, using them to fill in their brain in a way similar to
filling in a bingo card. The first player to completely fill in the brain card is
the winner. In the cooperative version, players work together to completely
fill in two brain cards.
There are five decks of cards representing the five skills and a sixth deck
of Bonus Cards that add to the educational value of the game as well as add
to fun and excitement. One type of Bonus Card is the Wise Owl Card. When a
player picks one of these cards, another player must pose a problem related
to Emotional Intelligence, and the player who picked the card gives possible
solutions.
The game utilizes the techniques of both CBT (cognitive behavior therapy)
and social learning theory to help the players build their emotional
intelligence.
Learning Objectives
Players will:
- understand the concept of emotional intelligence and how it can help
them manage themselves and their relationships at school, in the community,
and at home;
- become more aware of their own feelings and moods;
- learn important skills for keeping themselves motivated and persistent;
- improve relationships with peers;
- improve their ability to feel and show empathy; and
- learn how to solve interpersonal problems by practicing on real problems
during the game.
|